BPMN Board Game Prototype

I have recently found a BPMN2 board game prototype that I made many years ago with the intention of including it in my BPM courses. For some reason, I didn’t finish it and completely forgot about it. Now when I found it and shared a screenshot on LinkedIn, I was surprised by the enthusiastic response.

So I decided to share the actual model.

Here’s the unfinished list of rules:

  • Board with BPMN process, one dice, one pack of playing cards, four different colours tokens, 5 pieces by colour; 10 pieces of black bits (tokens of similar size, could be the same or different shape)
  • Each player plays with different colour tokens.
  • Each node except gateway (?) is a valid step (when traversing according to the what the rolled dice shows).
  • The pack of cards stays together, face down. A card is drawn when so instructed when reaching (not necessarily stopping at) a gateway.
  • Each player starts and finishes with one token. He/she can use more than one only after a parallel gateway split but continue with one after all tokens have arrived at the join. The player chooses which token to advance on each turn when moving between two parallel nodes.
  • When a token stops where another token stays, the latter goes to START
  • When a token stops on a compensation event, all tokens that are on the respective compensation activities go to…
  • Bits can be used to mark processed tasks in ad-hoc sub-processes

If somebody decides to finish the work I started, that would be great. And if needed, I’d be happy to collaborate.

You can download the source file from here. It was made with free modelling software.

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